![]() Then when I can field a large army of elite troops I will wait until one of the factions is being swarmed by two or more other factions and take one of their towns to establish a stronghold then work from there. Then I intend to curry the favor of some of the more renowned nobles in each faction. My basic plan is to find and develop my corps of companions to include equipping them and myself with the best arms, armor and horses. I haven’t tried to establish my own kingdom since that feature became possible in the original Mount and Blade. The diplomacy mod does make it easier though, which I intend to find out by pursuing this very path on my current game. ![]() It can be done but it is difficult and best left to an uber-high level character with plenty of denars. IGN regrets the error.Yeah you kind of chose the hardest path to follow in the game, that of a conquering usurper. ![]() ** - A previous version of this review mistakenly stated you couldn't swap classes mid-match. Dark forests, sunny desert cities, castle ramparts, and rocky beachside cliffs are just some of the beautiful settings you'll carve up opponents in. While there are only six maps available at present, they're all very well designed, huge, and visually striking. Your choice of faction will determine whether you're on the attacking or defending side, and the flow of these large-scale encounters progresses through several levels of mission objectives before a victor is decided. These massive battles have you doing everything from defending a royal family and keeping a village from being torched to preventing catapults from being destroyed or defending a signal fire. Free-for-all and Team Deathmatches are rowdy killing sprees that play out on smaller portions of the map, while the bigger Team Objective matches open up the entire stage and sport multi-tiered objectives specific to each map. I also appreciate the option to switch instantly between a first and third person perspective, which makes battles more dynamic depending on your mood. That's a good thing, because combat is fast-paced, bloody, and in-your-face. In contrast, it may not feel as deep of a system as other games, but it's easier to parse when you're in the midst of a crowd with weapons swinging every which way. Combos are simple to pull off and other moves like feints or special class-specific attacks utilize accessible keyboard commands. Basic swings, jabs and overhand attacks are handled with the left mouse button and the mouse wheel, while blocking only takes a single click of the right mouse button. Unlike War of the Roses, where there's so much depth and variation among attacking and blocking that it can get unwieldy, Chivalry takes a more user-friendly approach. Part of what makes the melee combat so satisfying is its speed and simplicity. You can carry a heavy primary weapon, a lighter secondary weapon, and an unlockable special item into battle, which leaves ample room for tinkering until you find the sweet spot loadout-wise. There's a lot of different gear to open up for each character. Each class' basic loadout can be expanded by hitting certain kill quotas with a given weapon, unlocking the next one in line. When you get down to it, the broad range of weapons is what really set each warrior type apart in function and helps complement their inherent strengths. Admittedly, I love the Archer's arrow cam, which is a cool feature, but long-range combat is nowhere near as fun as it should be - it feels unnecessarily punitive. ![]() Using a bow in Chivalry is sluggish, imprecise, and far more of a hassle than it's worth.** Other classes also have access to secondary short-range missile weapons too. While these three melee-oriented classes each let you make substantive contributions in battle, Archers are the weakest link. Sacrificing armor for speed, Men-At-Arms are zippy warriors who can quick-dodge. Vanguard look similar but are more moderately armored, can charge short distances, and are adept at wielding heavy spears and polearms. On one end of the spectrum you have heavily armored Knights - powerful and capable of absorbing lots of damage at the cost of speed. The quartet of unique class types is more versatile than it first appears.
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